Coming Soon From Monte Cook Games!
We’ve never been ones to sit back and rest when we’ve finished with one project. There are too many incredible ideas to pursue. Here’s a sneak peek at new products and publications being worked on by Monte Cook Games for future release!
Please note that due to supply chain and freight issues, release plans are constantly subject to adjustment.
Vislae Kit
November
A great buy for players who want their own game materials or groups that want to keep their Black Cube in pristine condition, the Vislae Kit is a player companion to the Invisible Sun game containing extra copies of consumables from the Black Cube, plus other items players may want for themselves. Custom Invisible Sun dice, a Sooth Deck, a grimoire pad, character tomes for each order, tokens, and more come in this very cool box that is practically a collector’s item in its own right!
MONTE COOK’S DIAMOND THRONE
November
Diamond Throne Unearthed and Evolved work together to bring you the wonders of the Land of the Diamond Throne and provide inspiration and guidance to spark your imagination and live fantastic adventures in the world of Serran. Powered by the award-winning Cypher System, inside the pages of this slipcase set you’ll find intricate details about Serran and the people and beasts who populate it, rich rules for creating characters, hundreds of spells and cyphers, and more. The Diamond Throne Slipcase Set forms a complete standalone RPG.
CYPHER SYSTEM CREATURE DECK 2
December
Scores of creatures at your fingertips and at your convenience! Build encounters quickly and easily, or create them randomly on the fly. Plus, give your players a look at their foes before plunging into combat. This deck contains 99 unique weird and wondrous Cypher System creatures—combine it with the original Cypher System Creature Deck for nearly 200 creatures!
THE WELLSPRING
January
Find inspiration and ideas for your Invisible Sun narrative, particularly focused on creating characters and launching your campaign. The Wellspring offers detailed possible avenues for your story to pursue, utilizing locations, NPCs, creatures, and organizations both new and familiar—along with loads of ideas, props, handouts, and other elements to support and make the most of your Invisible Sun game.
THE MAGNUS ARCHIVES CAMPAIGN JOURNAL
Early 2025
The Magnus Archives Roleplaying Game is built for rich, terrifying, and gripping campaigns. The Magnus Archives Campaign Journal is built for crafting and managing them! Inside, the journal is filled with prompts and spaces for recording your campaign details. Write up or even sketch sites and places your characters might visit. Bring NPCs, major and minor, to life. This journal helps you flesh out your game and keeps your information organized and easy to access!
THE MAGNUS ARCHIVES PLAYMAT
Early 2025
A beautiful and helpful centerpiece on your gaming table that’s a great die-rolling surface. Find reference info along the edges—things like damage track and special roll result info, task difficulty and damage from hazards tables for the GM, distance definitions, armor and weapon damage info, and other things players and GMs sometimes look up during play. It’s all there in front of you so that you can focus on your story, not on flipping through the book! Plus its immersive art will help set your game firmly within the solitude and eeriness of the archives itself.
NEON RAIN
Spring 2025
Holographic ads and fortified skyscrapers loom over the city’s decaying streets. Criminal gangs battle in the alleyways, while above the fray faceless megacorps control political, economic, and military power. Neon Rain takes your Cypher System game into the cyberpunk realm. Install cybernetic upgrades and dance on the edge of what it means to be human. Use virtual reality to hack into a corpo mainframe and dodge guardians and traps built by hostile AIs. Chase and be chased at breakneck speeds on futuristic highways under a night sky. Neon Rain is a genre book for the Cypher System Rulebook.
HIGH NOON AT MIDNIGHT
Spring 2025
The outlaw’s rotting husk shambles from its grave, seeking vengeance. Better hope your ghost-banishing rounds are chambered, partner! High Noon at Midnight is packed chock-full of ideas for games set in an uncanny world of magic, horror, and even advanced tech fused with six-shooters and wanted posters, card games in smoky saloons, and showdowns at high noon. High Noon at Midnight is a genre book for the Cypher System Rulebook.
GUNSLINGER KNIGHTS
Summer 2025
You are a gunslinger knight, charged with the sacred mission of protecting the innocents of Sancara from the dangerous entities that spill out of the swirling maelstroms common in your world. Ride into these world-connecting storms on a mechanical steed brandishing your personally crafted holy and magical gun! In the tradition of Cypher System setting books like Gods of the Fall and Predation, Gunslinger Knights is a hefty hardcover book detailing a unique campaign setting for the Cypher System.