Morrison Fellowship Prize Delivery
Enjoy this mini-adventure for The Strange excerpted from The Dark Spiral. If you like it, keep playing by picking up the entire adventure: […]
Morrison Fellowship Prize Delivery
Enjoy this mini-adventure for The Strange excerpted from The Dark Spiral. If you like it, keep playing by picking up the entire adventure: […]
Morrison Fellowship Prize Delivery
My first session of Eschatology Code was by far THE best game of Gen Con 2014. ~GM James Walls Back in
When I was hired by TSR in 1995, it was like a dream job. In fact, it was a dream job,
A Dark, Spiraling, and Fun Ride
The Kickstarter campaign for The Strange was supported by a number of great retail establishments. At the ULTIMATE RETAILER level, stores
MCG’s Bruce Cordell Visits The Guild Hall
This is the ninth in a series of articles introducing The Strange. You can read the first one here. Recursions in the Shoals
This is the seventh in a series of articles introducing The Strange. You can read the first one here. The Strange is the
This is the third in a series of articles introducing The Strange. You can read the first one here. Earth is the third
This is the first in a series of posts introducing The Strange. For more, keep your eye on www.montecookgames.com–we’ll post new
GMs are always on the lookout for good adventure prompts, and sometimes those inspirations come by way of great fantasy
Using Real-World Photography As Adventure Prompts
Game mechanics are meant to simulate and model elements of a story to create an RPG. A story without game
How Story Gives Life to Mechanics
I’ve written many art orders over the last two decades. From a game designer point of view, an art order