Blast from the Past: Charles and the Crocodile
Longtime followers know that montecook.com has been around since about 1999 or so, and that most of the pre-2012 content […]
Blast from the Past: Charles and the Crocodile
Longtime followers know that montecook.com has been around since about 1999 or so, and that most of the pre-2012 content […]
Blast from the Past: Charles and the Crocodile
I met Charles Ryan in a tuxedo shop. At the time, he was the Chairman of the Academy of Adventure Gaming
When I created my Kickstarter for Numenera, I named one of the backer levels On-Line Gamer. One of the many
Author/Game Designer, Rich Howard
In conversations over the last few weeks, I’ve found myself talking about Numenera to interested people–not so much the rules,
In conversations over the last few weeks, I’ve found myself talking about Numenera to interested people–not so much the rules,
There’s a well-accepted “truism” in the tabletop industry nowadays: Adventures don’t sell. There’s only one problem with this bit of
Adventures! (Numenera Product Line-Up, Part 2)
The Numenera corebook’s design and development are complete. There’s still a lot of editing to do, a few illustrations and
This weekend, I finished making the last few adjustments to the Numenera rules based on playtester feedback. Sean Reynolds, the
Numenera Product Line-Up (Part 1)
When originally thinking about technology in the Ninth World, I mostly thought in terms of how it was used, and
I keep bringing up Arthur C. Clarke’s third law, that “any sufficiently advanced technology is indistinguishable from magic,” when I
Need to catch up on what happened before? The last installment can be found here. After their negotiations with Devola, Caracol
As mentioned in the previous installment, the four companions, Caedmyn the graceful nano, Grayden the glaive who commanded mental powers, Caracol