NPCs in Numenera
So, early on in the Kickstarter for Numenera we added a bestiary as a stretch goal. This bestiary will be filled with […]
So, early on in the Kickstarter for Numenera we added a bestiary as a stretch goal. This bestiary will be filled with […]
The Ninth World is the setting for my new Numenera roleplaying game. I’ve described it as a far future post-apocalyptic
As I have written in the past, I struggled with the right dice to use in the game. I was tempted
Here’s how you play Numenera. The player tells the GM what she wants to do. The GM determines if that
Since I keep calling Numenera a post-apocalyptic game, it’s probably worth talking about the effect that has on gameplay. Specifically, the fact
Cyphers, Oddities, Artifacts, and Discoveries
In my last post, I wrote a little bit about experience points (xp) as a narrative tool for GMs. The
Most roleplaying games have some kind of “experience points” or “xp.” They might call it something else, but there’s often
Experience Points and the Numenera GM
Whether they’re called ability scores, stats, or something else, most games have some numerical value to rate the basic inherent
Stats and Training in Numenera
With the Kickstarter reaching it’s early stretch goals, the book has grown to be around 400 pages. The book will be a
Just thought I’d give you a brief peek at what character creation in Numenera looks like, at least at this
Numenera Character Creation Basics
A lot of people have been speculating, wondering, or asking what the name “Numenera” means. The answer is complex. To
In my initial descriptions of the Ninth World, the setting for Numenera, I describe it as a “billion years in