Player Intrusions
From the earliest days of Numenera, people asked, “Why are there GM intrusions and not player intrusions?” I felt, at […]
From the earliest days of Numenera, people asked, “Why are there GM intrusions and not player intrusions?” I felt, at […]
Numenera is two books: Numenera Discovery and Numenera Destiny. Numenera Discovery is a revision of the original Numenera corebook. While it’s still the
The Core of Numenera Discovery and Destiny
I had the great honor of being asked to appear on Geek & Sundry’s Starter Kit show. My role? Run
When the Directed Campaign launches on June 1st, those GMs who have opted in will gain access to an exclusive
How the Invisible Sun Directed Campaign Works
In the classic Disney cartoon, The Sorcerer’s Apprentice, when Mickey gets the magic hat and uses its power, it’s represented
Design Diary 13: The Expressions of Magic
There’s almost nothing I’d rather do than run a game of Invisible Sun. We have so much fun playing together
Note: We’re making notebooks for ANY game you might play with Your Best Game Ever! Get a cool notebook designed
Invisible Sun Design Diary 12: The Guiding Hand
A week or so ago, I put the finishing touches on the Invisible Sun Rules Primer. This is something that
Invisible Sun Design Diary 11: The Rule That Almost Was
Well, after an exhausting and exhilarating five or so weeks, I think the team at Monte Cook Games has recovered
The Numenera 2 Kickstarter is giving us opportunities to support more kinds of players; players who love exploration, crafting, long-term
Discover Your Destiny: Your Introduction to the Ninth World
The Kickstarter for Numenera 2 goes live on the morning of Tuesday, September 19th, at 9am ET (Update: It is
Announcing the Numenera 2 Kickstarter and the Village of Ellomyr
Like many things, the Sooth Deck serves multiple purposes in Invisible Sun. As a part of the setting, the Sooth
Invisible Sun Design Diary 10: The Sooth Deck