Keep Your Game Lively with Cyphers
Cyphers. They’re so fundamental to the Cypher System, it’s right there in the name! A cypher is a one-use special […]
Keep Your Game Lively with Cyphers
Cyphers. They’re so fundamental to the Cypher System, it’s right there in the name! A cypher is a one-use special […]
Keep Your Game Lively with Cyphers
The helicarrier is falling. Iron Man is spinning the turbine to restart it, as Captain America stands by to deactivate
Making the Most of GM Intrusions
In this series of articles, members of the team here at MCG look back at products we’ve released over the
Our First Ten Years: Stay Alive!
Converting Ptolus wasn’t simply a matter of opening the original files, updating the rules information, and sending the revised files off to the printer—it took a lot of work and attention to detail, all with the dual intentions of preserving the feel of the original Ptolus and making sure that the new versions were as user-friendly as possible.
Game Design Challenge: Converting Ptolus Part 2
Converting Ptolus wasn’t simply a matter of opening the original files, updating the rules information, and sending the revised files off to the printer—it took a lot of work and attention to detail, all with the dual intentions of preserving the feel of the original Ptolus and making sure that the new versions were as user-friendly as possible.
Game Design Challenge: Converting Ptolus Part 1
MCG just released the new version of the Cypher System Rulebook. After revising the Numenera game (with the release of
What’s New in the Cypher System Rulebook?
One of the things I love about Numenera is that it’s easy to play, which makes it a great roleplaying
Introducing Numenera to Players
Voices of the Datasphere, the first book of the Liminal Shores Kickstarter campaign, focuses on the datasphere, the mysterious network
Happy January! Here at MCG we’re starting to think about the summer convention season (because the event submission deadlines start
Tips for Running a One-Shot Game
The follower rules introduced in Numenera Destiny assume that the player characters (PCs) are selecting human followers (or creatures that
This is the third of three articles about quickly creating nonplayer character (NPC) personalities. You can find the first article
NPC Personalities on the Fly – Part 3
This is the second of three articles about quickly creating NPC personalities. You can find the first article here. An
NPC Personalities on the Fly – Part 2