Bullet Journaling for GMs and Players
If you’re not sure what bullet journaling is, exactly, then I apologize ahead of time for the slightly addicting world […]
Bullet Journaling for GMs and Players
If you’re not sure what bullet journaling is, exactly, then I apologize ahead of time for the slightly addicting world […]
Bullet Journaling for GMs and Players
I’m a poet by nature. My fellow poets and I used to play a game called, “I Can Break Your
Words Like Magic: My Secret Card Trick for Writing a Book
For the past few months, I’ve been hard at work on Predation, our upcoming Cypher System game about time travel
Depending on where you stood, the time of day, and your own state of mind, the Eye of Enthait looked
Moon Meld Us, Poison Eaters, And We Shall Shine
After a night of weird dreams, you wake up in a prison made of unpoppable balloons. Who put you there
No Thank You, Evil! The Adventures Continue
Like so many geeks, I am utterly in love with the Netflix show, Stranger Things. I don’t want to spoil
The Demogorgon of Modern Gaming Life
And Other Great Ways to Interact with Creators at Conventions Special Features is a regular column in which MCG team members discuss
Special Features: Will You Sign My Baby?
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! Player Perspectives is a regular feature here
Player Perspectives: Yes please, Evie!
“International shipping is so expensive. I wish there was a cheaper way.” This is something we’ve been saying since we
Some Great News on UK and EU Shipping!
One of my favorite parts of games design is working with artists and Bear, our art director, to bring the
GROUPS IN PREDATION There are a number of groups and organizations in Predation. Some work together. Others are at odds.
Predation: We Are All The Butterfly
Every couple of weeks, the MCG creative team (currently that’s Monte, Bruce, and me) gets together for a creative meeting.
Special Features: Fly on the Wall at the Creative Meeting