Player Intrusions
From the earliest days of Numenera, people asked, “Why are there GM intrusions and not player intrusions?” I felt, at […]
From the earliest days of Numenera, people asked, “Why are there GM intrusions and not player intrusions?” I felt, at […]
Numenera Destiny introduces three new types: Arkus, Wright, and Delve. As you can imagine, a lot of design time, iteration,
Arkus, Delve, and Wright — Designing New Numenera Types
Numenera is two books: Numenera Discovery and Numenera Destiny. Numenera Discovery is a revision of the original Numenera corebook. While it’s still the
The Core of Numenera Discovery and Destiny
In the classic Disney cartoon, The Sorcerer’s Apprentice, when Mickey gets the magic hat and uses its power, it’s represented
Design Diary 13: The Expressions of Magic
Note: We’re making notebooks for ANY game you might play with Your Best Game Ever! Get a cool notebook designed
Invisible Sun Design Diary 12: The Guiding Hand
A week or so ago, I put the finishing touches on the Invisible Sun Rules Primer. This is something that
Invisible Sun Design Diary 11: The Rule That Almost Was
The MCG team is hard at work revising the original Numenera corebook as well as writing an equally large brand-new
Trail of the Dream Titans: Internal Playtesting for Numenera 2
Ruins are everywhere in the Ninth World. That cliff over there? Its wide expanse is the edge of a million-year-old
Crafting and Salvaging in Numenera Destiny
Numenera 2 allows players to choose from a total of six different character types: the Glaive, Nano, and Jack described
A Look at Arkai: Leaders and Communicators
Character type is the core of a character. Type helps determine a character’s place in the world and relationship with
A Look at Wrights: Master Crafters and Scrappy Salvagers
Like many things, the Sooth Deck serves multiple purposes in Invisible Sun. As a part of the setting, the Sooth
Invisible Sun Design Diary 10: The Sooth Deck
Note: Invisible Sun is now available for preorder, which gets you bonus material! When I was a kid I liked to look
Invisible Sun Design Diary 9: Surreal Gaming