Invisible Sun Design Diary 8: Emergent Story
When designing a roleplaying game (or setting), one of the first questions you ask yourself is, “What do characters do […]
Invisible Sun Design Diary 8: Emergent Story
When designing a roleplaying game (or setting), one of the first questions you ask yourself is, “What do characters do […]
Invisible Sun Design Diary 8: Emergent Story
When I created Numenera, I wrote in a design diary that I didn’t like character creation. I said that I
Invisible Sun Design Diary 7: The First Session
I’ve written in other venues about the “thrill of the hunt.” And by that, I mean the hunt for that
Invisible Sun Design Diary 6: We Need Secrets
I’ve always known that in the world of Invisible Sun—the Actuality—death is not what we think it to be here
Invisible Sun Design Diary 5: The Vislae Ghost Play Experience
Spells, rituals, and so on in RPGs rarely feel like magic in fiction or real world occult studies because they’re usually
Invisible Sun Design Diary 4: Long Form Magic
I am learning as much or more designing Invisible Sun as I have during any other design. It’s as though
Invisible Sun Design Diary 3: Visual and Tactile Design
Depending on your point of view, it’s either enlightening or disheartening to look behind the curtain of a game’s
Invisible Sun Design Diary 2: Acquiring Different Abilities with Different Experience Points
Although Invisible Sun has been in the works for a long time, only now am I actually putting words to
Invisible Sun Design Diary 1: Stats
One of my favorite parts of games design is working with artists and Bear, our art director, to bring the
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! The 5-year-old girl (“I’m going to be
Lich Monkeys, Mermaids, and Piggies: Taking No Thank You, Evil! for a Test Drive!
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! When we set out to make a
Designing a Game for the Whole Family
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! No Thank You, Evil! playtesters getting into
Playtesting No Thank You, Evil!