The Liminal Shore
Voices of the Datasphere, the first book of the Liminal Shores Kickstarter campaign, focuses on the datasphere, the mysterious network […]
Voices of the Datasphere, the first book of the Liminal Shores Kickstarter campaign, focuses on the datasphere, the mysterious network […]
The sun is destined to destroy its children. Eventually, it will swallow all the planets closest to it and eject
A science fiction tabletop RPG might be thought of differently than a fantasy game. And by differently, I mean implicitly
Playtesting The Stars Are Fire
One of the topics about the Ninth World that I’ve been asked about the most—to the surprise of no one—is
My Love Affair with RPGs My first experience with roleplaying games was at Scout camp. The older Scouts, huddled around
My Love for RPGs Led Me to Numenera
Invisible Sun extracts you from Shadow–the mundane, magic-less world around us right now. You step into the Actuality–a land of surreal
What makes magic so special in Invisible Sun? Magic is fluid, unpredictable, and ever nuanced in effect. Its secrets are
Wield Magic with Order (or Disorder) in Invisible Sun
When Monte first discussed Invisible Sun with everyone here at Monte Cook Games, three things stuck out to me that
Designing for Surreality, Secrets, and a Supreme Experience
In the previous installments, I’ve looked at a couple of areas that we’ll be discussing in Your Best Game Ever to give
A Deeper Look at Your Best Game Ever, Part 3: Character Arcs
As we showed recently with the new Numenera books, Discovery and Destiny, you can mess around with the Cypher System
How to Make a Whole New Book Without Changing Anything
One of the key features of Numenera Destiny is that PCs will have a robust and detailed set of rules
Making Levels Matter for Cyphers and Artifacts
Follower (noun): someone that a character has inspired (or asked) to come work with them or assist them for an