Monte Says: PCs versus NPCs
Monte Says is a regular column in which Monte talks about topics related to the Cypher System—or anything else on his […]
Monte Says is a regular column in which Monte talks about topics related to the Cypher System—or anything else on his […]
Monte Says is a regular column in which Monte talks about topics related to the Cypher System—or anything else on his
Monte Says: Don’t Skip the GM Section
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! The 5-year-old girl (“I’m going to be
Lich Monkeys, Mermaids, and Piggies: Taking No Thank You, Evil! for a Test Drive!
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! When we set out to make a
Designing a Game for the Whole Family
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! No Thank You, Evil! playtesters getting into
Playtesting No Thank You, Evil!
[This is Part 3 of 3! If you haven’t already read Part 1 and Part 2 of this series, hop
Competing With Puppies: Designing Games for Kids (Part 3 of 3)
[This is Part 2 of 3! If you haven’t already read Part 1 of this series, hop over here first].
Competing With Puppies: Designing Games for Kids (Part 2 of 3)
This is a three-part look at designing roleplaying games for kids. Parts 1 and 2 will look at some general
Competing With Puppies: Designing Games for Kids (Part 1 of 3)
Some games are designed so that the game itself has every conceivable situation covered with a rule. Some use the
After we finished with the Numenera Kickstarter, Shanna and I were making plans on how we were going to produce
The Ninth World Guidebook: Your Book and Your Campaign!
If you’ve had a chance to take a look at the Exclusive Numenera Boxed Set Kickstarter campaign that we have
In Numenera (and in the forthcoming The Strange), characters advance from Tier 1 to Tier 6. This is meant to