Timekeeping in Numenera
Keeping track of time is one of the more important GM duties. Believable (as opposed to strictly accurate) passage of […]
Keeping track of time is one of the more important GM duties. Believable (as opposed to strictly accurate) passage of […]
I’ve written many art orders over the last two decades. From a game designer point of view, an art order
I see a lot of people confusing Numenera, which uses a d20 (also a d6 and a d10) with the d20
Do Not Let the Dice Fall Where They May
As we head into the playtesting period for The Strange, I am reminded of an article I wrote last year
What Makes for a Good Playtester (redux)
You can read about the premise and overview to Numenera here, but here’s some quick answers to very frequently asked questions:
Thank you to all the wonderful gamers who came to our Numenera launch and our booth. It was particularly nice
Numenera launches today! If you’ve just heard about this game for the first time, let me give you a brief
With the launch of the Numenera corebook, we are also launching two different card deck products from DriveThruCards. You can
A good game is all about choices. The players should make real, meaningful choices, and those choices should have a
Putting the Play in Roleplaying
One of the many stories about my dad told more than once this week goes back to when he was