On Structure and Make-Believe
What is the value of play? How does it differ between children and adults? Dominique Dickey is MCG’s talented intern, […]
What is the value of play? How does it differ between children and adults? Dominique Dickey is MCG’s talented intern, […]
MCG is on our End-of-Summer Break this week, so we’re bringing you a web article from the archives: Shanna Germain’s advice
Running Games For Kids: Some Tips and Tricks
One of my favorite parts of attending gaming conventions is interacting with families—kids are so enthusiastic about the games that
The Pros of Cons: Making the Most of Conventions with Your Family
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! Player Perspectives is a regular feature here
Player Perspectives: Yes please, Evie!
Whitney Beltrán runs No Thank You, Evil! for students in rural India. Running RPGs for kids can seem daunting at first,
Running Games For Kids: Some Tips and Tricks
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! The 5-year-old girl (“I’m going to be
Lich Monkeys, Mermaids, and Piggies: Taking No Thank You, Evil! for a Test Drive!
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! No Thank You, Evil! playtesters getting into
Playtesting No Thank You, Evil!
[This is Part 3 of 3! If you haven’t already read Part 1 and Part 2 of this series, hop
Competing With Puppies: Designing Games for Kids (Part 3 of 3)
[This is Part 2 of 3! If you haven’t already read Part 1 of this series, hop over here first].
Competing With Puppies: Designing Games for Kids (Part 2 of 3)
This is a three-part look at designing roleplaying games for kids. Parts 1 and 2 will look at some general
Competing With Puppies: Designing Games for Kids (Part 1 of 3)