Mining GM Notes for Ideas
Most game masters (GMs) take a lot of notes during an average game session. These notes usually contain things like: people […]
Most game masters (GMs) take a lot of notes during an average game session. These notes usually contain things like: people […]
Player Perspectives is a regular feature here on the Monte Cook Games website, penned by guest writers—players of Numenera, The
Player Perspectives: GMing with a Partner (in Crime)
Your Game is a regular feature here on the Monte Cook Games website, that talks about getting the most out
Breathing Life into Your Encounter
Your Game is a regular column that talks about getting the most out of your RPG experience, including GM and player advice.
Building an Adventure around an Item
Beyond the Book is a regular column discussing ways to use the Cypher System to run a great game. The
Beyond the Book: Large Battles in the Cypher System
I don’t always use props when I run an RPG because at their heart, tabletop RPGs are about evoking a
The general idea in the Cypher System (the engine behind both Numenera and The Strange) is that if the GM
Optional Rule: Effort for NPCs
I’ve been running my current Numenera campaign now for quite a long time. It might be useful to some GMs
Notes on a Cypher System Session
One of the things that makes me happiest about Numenera is that I hear again and again that people who’ve