Rules Lawyers
Knowing the rules is a good thing. Constantly, pedantically correcting everyone else’s knowledge of the rules, or arguing with the […]
Knowing the rules is a good thing. Constantly, pedantically correcting everyone else’s knowledge of the rules, or arguing with the […]
This article is an excerpt from Your Best Game Ever, on preorder now and coming this summer! Strife Among the Players
This article is an excerpt from Your Best Game Ever, on preorder now and coming this summer! Pacing Encounters and Sessions
Pacing Encounters and Sessions Together
This article is an excerpt from Your Best Game Ever, on preorder now and coming this summer! Ensuring Player Agency Players
Happy January! Here at MCG we’re starting to think about the summer convention season (because the event submission deadlines start
Tips for Running a One-Shot Game
Join Us in January and You’ll Be a GM by February! What do you call someone who’s thought about GMing—who’s
January Is New Gamemaster Month!
If you’ve ever fallen in love with a game, you’ve probably pitched it to a game group or potential players,
Building Tomorrow is replete with salvaging and crafting rules that let characters convert the remnants of the prior worlds into
Living Machines and Artificial Dimensions
The follower rules introduced in Numenera Destiny assume that the player characters (PCs) are selecting human followers (or creatures that
Numenera Destiny introduces robust salvaging and crafting rules that let characters convert the remnants of the prior worlds into beneficial
This is the third of three articles about quickly creating nonplayer character (NPC) personalities. You can find the first article
NPC Personalities on the Fly – Part 3
MCG is on our End-of-Summer Break this week, so we’re bringing you a web article from the archives: Shanna Germain’s advice
Running Games For Kids: Some Tips and Tricks