Player Perspectives: GMing with a Partner (in Crime)
Player Perspectives is a regular feature here on the Monte Cook Games website, penned by guest writers—players of Numenera, The […]
Player Perspectives: GMing with a Partner (in Crime)
Player Perspectives is a regular feature here on the Monte Cook Games website, penned by guest writers—players of Numenera, The […]
Player Perspectives: GMing with a Partner (in Crime)
Your Game is a regular feature here on the Monte Cook Games website, that talks about getting the most out
Beyond the Book is a regular feature here on the Monte Cook Games web site, discussing ways to use the Cypher
Beyond the Book: Using Skills to Paint a Picture
Your Game is a regular feature here on the Monte Cook Games website, that talks about getting the most out
Breathing Life into Your Encounter
Your Game is a regular column that talks about getting the most out of your RPG experience, including GM and player advice.
Building an Adventure around an Item
Beyond the Book is a regular column discussing ways to use the Cypher System to run a great game. The
Beyond the Book: Large Battles in the Cypher System
Player Perspectives is a regular column penned by guest writers—players of Numenera, The Strange, and the Cypher System. Hi! I’m Darcy
Player Perspectives: Applying Effort to your One-Shots
Beyond the Book is a regular column discussing ways to use the Cypher System to run a great game. In
Whitney Beltrán runs No Thank You, Evil! for students in rural India. Running RPGs for kids can seem daunting at first,
Running Games For Kids: Some Tips and Tricks
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! The 5-year-old girl (“I’m going to be
Lich Monkeys, Mermaids, and Piggies: Taking No Thank You, Evil! for a Test Drive!
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! No Thank You, Evil! playtesters getting into
Playtesting No Thank You, Evil!
[This is Part 3 of 3! If you haven’t already read Part 1 and Part 2 of this series, hop
Competing With Puppies: Designing Games for Kids (Part 3 of 3)