Competing With Puppies: Designing Games for Kids (Part 2 of 3)
[This is Part 2 of 3! If you haven’t already read Part 1 of this series, hop over here first]. […]
Competing With Puppies: Designing Games for Kids (Part 2 of 3)
[This is Part 2 of 3! If you haven’t already read Part 1 of this series, hop over here first]. […]
Competing With Puppies: Designing Games for Kids (Part 2 of 3)
This is a three-part look at designing roleplaying games for kids. Parts 1 and 2 will look at some general
Competing With Puppies: Designing Games for Kids (Part 1 of 3)
This is a guest post by Jeremy Land. Jeremy is a member of the MCG editorial board. Iadace! On March
An In-Depth Look at Running Weird Discoveries
I don’t always use props when I run an RPG because at their heart, tabletop RPGs are about evoking a
The general idea in the Cypher System (the engine behind both Numenera and The Strange) is that if the GM
Optional Rule: Effort for NPCs
I’ve been running my current Numenera campaign now for quite a long time. It might be useful to some GMs
Notes on a Cypher System Session
GMs are always on the lookout for good adventure prompts, and sometimes those inspirations come by way of great fantasy
Using Real-World Photography As Adventure Prompts
One of the things that makes me happiest about Numenera is that I hear again and again that people who’ve