On Structure and Make-Believe
What is the value of play? How does it differ between children and adults? Dominique Dickey is MCG’s talented intern, […]
What is the value of play? How does it differ between children and adults? Dominique Dickey is MCG’s talented intern, […]
A science fiction tabletop RPG might be thought of differently than a fantasy game. And by differently, I mean implicitly
Playtesting The Stars Are Fire
Your Best Game Ever devotes five chapters exclusively to being a great player. Today we bring you an excerpt about how
Introduce Yourself in Your Best Game Ever
Like most advice, gaming advice is contextual. The techniques for creating wonderful gaming experiences vary based on whether you’re a GM
Overcoming the Invisible Barrier—Playing Your Best Games Online
The follower rules introduced in Numenera Destiny assume that the player characters (PCs) are selecting human followers (or creatures that
Numenera Destiny introduces robust salvaging and crafting rules that let characters convert the remnants of the prior worlds into beneficial
Last week, we announced our next big thing: Your Best Game Ever! Not a rule book, but a tool book,
What’s In Your Best Game Ever?
When we were finishing the new Numenera books, Discovery and Destiny, one of the first things that playtesters asked us
The MCG team has lately been exploring broadcasting our games and other related content on Twitch for everyone to enjoy.
Broadcasting From Studio Colossus
The 1980s are very “hot” right now. We have a new season of Stranger Things, new sequels for Blade Runner
Back to the Past? Inspirational Material For Unmasked
My introduction to roleplaying was the D&D Basic Set (blue box), which I got for Christmas of 1979. Within a
The world of Numenera, the Ninth World, set a billion years in the future, is a strange place. It’s a
Getting Weird in the Ninth World