The Ninth World Guidebook
The Ninth World Doubles in Size! The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders […]
The Ninth World Doubles in Size! The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders […]
Take yourself back in time. More than a year ago, to pre-Christmas 2013. Imagine Monte and me sitting around a
Creating the Ninth World Guidebook
An Elite Organization of The Strange Recruited from an already-elite team called the Prime Element on Earth, the Swordbreakers are among
Over 30 incredible maps, with and without tags, in a handy resource optimized for viewing and printing! Numenera is a game
150 new creatures for The Strange from the exotic recursions lying in Earth’s shoals. Featuring more than 150 creatures and
100 Strange, scary, dangerous, and just plain weird creatures from the Shoals of Earth! Build encounters quickly and easily, or
Unlock Scores of Creatures for Your Ninth World Campaign–for Free! The Strange and The Strange Bestiary introduce scores of creatures compatible with Numenera, many
Strange Creatures of the Ninth World
Why does Team MCG have summits and what do we do at them? Read on for a look inside our
Father Foss Claims It’s the End of Days—If You Don’t Stop Him, It Might Be True! When the All Souls Church
Beautiful dice reflect the chaos of the Strange and are specially marked for the Cypher System Specially crafted by Q-Workshop,
Functional on one side, beautiful on both! The Strange is driven by narrative and imagination more than tables and charts–but
The Strange Content for Hammerdog GM Screen
When I was hired by TSR in 1995, it was like a dream job. In fact, it was a dream job,
A Dark, Spiraling, and Fun Ride