Making Levels Matter for Cyphers and Artifacts
One of the key features of Numenera Destiny is that PCs will have a robust and detailed set of rules […]
Making Levels Matter for Cyphers and Artifacts
One of the key features of Numenera Destiny is that PCs will have a robust and detailed set of rules […]
Making Levels Matter for Cyphers and Artifacts
Follower (noun): someone that a character has inspired (or asked) to come work with them or assist them for an
One of the things we wanted to do while updating the Numenera corebook to Numenera Discovery and Numenera Destiny was to
Which came first, the Wright—a type begging for an interlocking crafting subsystem to support their play—or a salvaging and crafting
Numenera Salvaging and Crafting
When we first starting talking about creating Numenera Destiny and Numenera Discovery, we agreed that we wouldn’t make these new
Numenera Callouts and Compatibility
One of my favorite parts of attending gaming conventions is interacting with families—kids are so enthusiastic about the games that
The Pros of Cons: Making the Most of Conventions with Your Family
Numenera Discovery was an opportunity for the designers to take a hard look at Numenera player characters with a more
Buckle up in your beemobile, friends–we’re going back to Storia and we’re taking lots of new folks with us! Our
You’ve Got Bee Mail: No Thank You, Evil! Is Live On Kickstarter
From the earliest days of Numenera, people asked, “Why are there GM intrusions and not player intrusions?” I felt, at
Update: The Kickstarter is now live! When we came up with the idea for No Thank You, Evil! back in
No Thank You, Evil! — A Story So Nice We’re Telling it Twice
We’ve got to make room in our fulfillment warehouse to receive Invisible Sun (have you seen the size of this
Announcing the Open Secret Sale
Numenera Destiny introduces three new types: Arkus, Wright, and Delve. As you can imagine, a lot of design time, iteration,
Arkus, Delve, and Wright — Designing New Numenera Types