The Theme of Invisible Sun
One of the themes of Invisible Sun is escape. (The other would be secrets—we’ll talk more about that soon.) The […]
One of the themes of Invisible Sun is escape. (The other would be secrets—we’ll talk more about that soon.) The […]
Last Saturday, we gave a seminar at Gen Con where we talked about all our upcoming products—Numenera, Cypher System, and
Do you dream of escape, but don’t know from what, or to where? Looking for a chance to escape the
Announcing the Invisible Sun RPG
A Few Mentions Before You Convention The MCG staff is at Gen Con 2016 this week in Indianapolis, Indiana. To prepare
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says: Character Control and Narrative Control
And Other Great Ways to Interact with Creators at Conventions Special Features is a regular column in which MCG team members discuss
Special Features: Will You Sign My Baby?
Headed to Gen Con? How would you like to sit down to a game session run by Monte Cook, Shanna Germain, Dennis
Would You Like to Game with the MCG Designers?
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Monte Says: Ptolus 10 Years Later
Loot the Afterworld for your Numenera or The Strange game! Looking for an incredible new recursion for your game of
Gods Beyond: Converting Gods of the Fall for Numenera and The Strange
Beyond the Book is a regular feature here on the Monte Cook Games website, discussing ways to use the Cypher System
Beyond the Book: Transcending Difficulty 10 in Gods Of The Fall
Monte Says is a regular feature here on the Monte Cook Games website, in which Monte talks about topics related
Horror has been a part of RPGs since the early days—certainly since the initial release of Call of Cthulhu back