Cypher System: Experience Points
This is the eighth in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the […]
Cypher System: Experience Points
This is the eighth in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the […]
Cypher System: Experience Points
This is a guest post by Scott Robinson. Scott is a member of the MCG Asset Team. Gen Con 2015
Enjoying Gen Con as a Cypher System Fan
This is the fifth in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the
Cypher System: Easy on the GM (Part 2)
Last week the ENnies announced their nominees, and we are super-proud that The Strange corebook, The Strange Bestiary, and the
This is the fifth in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the
Cypher System: Easy on the GM (Part 1)
This is the fifth in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the
Cypher System: Playing the Character You Want to Play (Part 2)
Take a Look Beyond the Beyond Numenera is a game of discovery and exploration, and the Ninth World is a setting
This is the fourth in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the
Cypher System: Playing the Character You Want to Play (Part 1)
Backer of the Exclusive Numenera Boxed Set Edition? Which would you rather hear first: the good news, and bad news,
The Numenera Boxed Set Is on US Soil!
This is the third in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the
Cypher System: Player Authority and the GM
An Ever-Changing Land of Myth and Power The old stories still live. Tale-tellers practice their art, the constant flux of their
This is the second in a series of articles by Monte about designing, running, and playing the Cypher System. You can
Cypher System: Player Authority