Cypher System: Player Authority and the GM
This is the third in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the […]
Cypher System: Player Authority and the GM
This is the third in a series of articles by Monte about designing, running, and playing the Cypher System. You can read the […]
Cypher System: Player Authority and the GM
An Ever-Changing Land of Myth and Power The old stories still live. Tale-tellers practice their art, the constant flux of their
This is the second in a series of articles by Monte about designing, running, and playing the Cypher System. You can
Cypher System: Player Authority
This is the first in a series of articles by Monte about designing, running, and playing the Cypher System. If
Cypher System: Logic as the Core Mechanic
Today is the final day of the Kickstarter campaign for No Thank You, Evil!, our forthcoming game of adventure and
No Thank You, Evil!’s Last Day on Kickstarter
Whitney Beltrán runs No Thank You, Evil! for students in rural India. Running RPGs for kids can seem daunting at first,
Running Games For Kids: Some Tips and Tricks
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! The 5-year-old girl (“I’m going to be
Lich Monkeys, Mermaids, and Piggies: Taking No Thank You, Evil! for a Test Drive!
The annual Origins Awards, one of gaming’s most prestigious awards (and certainly the longest-running), were presented on Saturday at the
Monte and the Adventure Gaming Hall of Fame
Update 24 June: We have passed 700 pre-orders, and have added the Cypher System dice to the lineup–and even better, we’re offering
Will Your Cypher System Rulebook Be Autographed?
No Thank You, Evil! has a number of cool components inside the box. What are they, and how do you use them?
No Thank You, Evil!: What’s in the Box?
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! If you’ve been following news of our
The Awesome Artists Working on No Thank You, Evil!
Update: We’re Kickstarting a reprint and new adventures for No Thank You, Evil! When we set out to make a
Designing a Game for the Whole Family