The Strange: Closing in on Press Date
Tomorrow is May 6th—Bruce Cordell’s birthday! With so much going on with The Strange, it might be his busiest birthday […]
The Strange: Closing in on Press Date
Tomorrow is May 6th—Bruce Cordell’s birthday! With so much going on with The Strange, it might be his busiest birthday […]
The Strange: Closing in on Press Date
For most of us, when we sit down to play a character in a tabletop RPG, it takes a while
Great moments don’t just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine–and for the
Taking the Narrative by the Tail: GM Intrusions & Special Effects
GMs are always on the lookout for good adventure prompts, and sometimes those inspirations come by way of great fantasy
Using Real-World Photography As Adventure Prompts
Cyphers, Creatures, and XP on the Fly! The Cypher System was built from the ground up to be easy on
Keeping track of time is one of the more important GM duties. Believable (as opposed to strictly accurate) passage of
A character sheet is a character sheet–right? Not if it’s the Numenera character sheet! The Numenera character sheet is a
Game mechanics are meant to simulate and model elements of a story to create an RPG. A story without game
How Story Gives Life to Mechanics
The Strange is in layout, ahead of a press date that is bearing down on the creative team like the
The Strange Backers: Last Chance to Get Your Name in Book!
A character with the focus Controls Beasts gains a beast companion. Those with the Leads focus have followers or sidekicks.
It’s April second. 4/2. The day that is the answer to life, the universe and everything. That might be reason
Celebrating Life, the Universe, and EVERYTHING!
I’ve written many art orders over the last two decades. From a game designer point of view, an art order