Coming Soon From Monte Cook Games!
We’ve never been ones to sit back and rest when we’ve finished with one project. There are too many incredible ideas to pursue. Here’s a sneak peek at new products and publications being worked on by Monte Cook Games for future release!
Please note that due to supply chain and freight issues, release plans are constantly subject to adjustment.
TIDAL BLADES XP DECK
January
In Tidal Blades: The Roleplaying Game, players earn experience points for facing unexpected challenges, protecting those close to them, and completing tasks for the folk of Naviri. XP is commonly earned, spent, and exchanged at the game table. This deck, loaded with beautiful Tidal Blades art, gives you a set of tangible tokens great for granting, tracking, and trading XP.
TIDAL BLADES CHARACTER PORTFOLIOS
January
A lot can happen in a campaign, and your character is more than a collection of numbers. They have stories to tell, details to record, and friends—and adversaries—to note. These 24-page character portfolios do the job of a character sheet, but also give you room for notes, sketches, and other details. They come in a pack of five—enough for the whole party!
CYPHER SYSTEM CREATURE DECK 2
February
Scores of creatures at your fingertips and at your convenience! Build encounters quickly and easily, or create them randomly on the fly. Plus, give your players a look at their foes before plunging into combat. This deck contains 99 unique weird and wondrous Cypher System creatures—combine it with the original Cypher System Creature Deck for nearly 200 creatures!
TIDAL BLADES DICE
February
This set of beautiful dice is designed and crafted specifically for use with Tidal Blades: The Roleplaying Game—or any Cypher System game. Elegant and beautiful, they’re marked for special Cypher System results, making them as useful as they are beautiful!
TIDAL BLADES GM SCREEN
February
Tidal Blades: The Roleplaying Game is streamlined, elegant, and narrative-oriented. The mechanics stay out of the way—but even so, sometimes it’s handy for the GM to have key game info at their fingertips. And a way to keep their notes out of the players’ view! Printed on heavy board stock, is as beautiful, inside and out, as it is useful for the GM.
THE WELLSPRING
February
Find inspiration and ideas for your Invisible Sun narrative, particularly focused on creating characters and launching your campaign. The Wellspring offers detailed possible avenues for your story to pursue, utilizing locations, NPCs, creatures, and organizations both new and familiar—along with loads of ideas, props, handouts, and other elements to support and make the most of your Invisible Sun game.
THE MAGNUS ARCHIVES CAMPAIGN JOURNAL
Early 2025
The Magnus Archives Roleplaying Game is built for rich, terrifying, and gripping campaigns. The Magnus Archives Campaign Journal is built for crafting and managing them! Inside, the journal is filled with prompts and spaces for recording your campaign details. Write up or even sketch sites and places your characters might visit. Bring NPCs, major and minor, to life. This journal helps you flesh out your game and keeps your information organized and easy to access!
THE MAGNUS ARCHIVES PLAYMAT
Early 2025
A beautiful and helpful centerpiece on your gaming table that’s a great die-rolling surface. Find reference info along the edges—things like damage track and special roll result info, task difficulty and damage from hazards tables for the GM, distance definitions, armor and weapon damage info, and other things players and GMs sometimes look up during play. It’s all there in front of you so that you can focus on your story, not on flipping through the book! Plus its immersive art will help set your game firmly within the solitude and eeriness of the archives itself.
HIGH NOON AT MIDNIGHT
Spring 2025
The outlaw’s rotting husk shambles from its grave, seeking vengeance. Better hope your ghost-banishing rounds are chambered, partner! High Noon at Midnight is packed chock-full of ideas for games set in an uncanny world of magic, horror, and even advanced tech fused with six-shooters and wanted posters, card games in smoky saloons, and showdowns at high noon. High Noon at Midnight is a genre book for the Cypher System Rulebook.
NEON RAIN
Spring 2025
Holographic ads and fortified skyscrapers loom over the city’s decaying streets. Criminal gangs battle in the alleyways, while above the fray faceless megacorps control political, economic, and military power. Neon Rain takes your Cypher System game into the cyberpunk realm. Install cybernetic upgrades and dance on the edge of what it means to be human. Use virtual reality to hack into a corpo mainframe and dodge guardians and traps built by hostile AIs. Chase and be chased at breakneck speeds on futuristic highways under a night sky. Neon Rain is a genre book for the Cypher System Rulebook.
GUNSLINGER KNIGHTS
Summer 2025
You are a gunslinger knight, charged with the sacred mission of protecting the innocents of Sancara from the dangerous entities that spill out of the swirling maelstroms common in your world. Ride into these world-connecting storms on a mechanical steed brandishing your personally crafted holy and magical gun! In the tradition of Cypher System setting books like Gods of the Fall and Predation, Gunslinger Knights is a hefty hardcover book detailing a unique campaign setting for the Cypher System.