The Strange Dice
Beautiful dice reflect the chaos of the Strange and are specially marked for the Cypher System Specially crafted by Q-Workshop, […]
Beautiful dice reflect the chaos of the Strange and are specially marked for the Cypher System Specially crafted by Q-Workshop, […]
The general idea in the Cypher System (the engine behind both Numenera and The Strange) is that if the GM
Optional Rule: Effort for NPCs
At Monte Cook Games, it’s important to us that our games get played. That sounds like an obvious statement, but
Functional on one side, beautiful on both! The Strange is driven by narrative and imagination more than tables and charts–but
The Strange Content for Hammerdog GM Screen
When I was hired by TSR in 1995, it was like a dream job. In fact, it was a dream job,
A Dark, Spiraling, and Fun Ride
The Kickstarter campaign for The Strange was supported by a number of great retail establishments. At the ULTIMATE RETAILER level, stores
MCG’s Bruce Cordell Visits The Guild Hall
The adventure is a blast and the story it tells is very compelling! ~GM Andrew Marlowe Every Wednesday, a
In our report on Gen Con a couple of weeks back, we mentioned that Numenera picked up a few awards
A few Numenera players have commented now and again that when you use Effort to resist an attack, you’re using
To say that this was a great GenCon is to greatly understate the matter. Monte Cook Games launched our new
I’ve been running my current Numenera campaign now for quite a long time. It might be useful to some GMs
Notes on a Cypher System Session
This is the tenth in a series of articles introducing The Strange. You can read the first one here. The Strange has been