Description
Unleash your GMing creativity!
GM intrusions are part of what makes the Cypher System so fluid, fast-paced, and narrative-focused—and a real joy to GM! A good GM intrusion introduces an unexpected factor that spices up a scene, creates a turning point in an adventure, or throws a little wrench into the PCs’ best-laid plans. Sometimes GMs prepare them in advance, but often they occur spontaneously, where the GM sees a cool opportunity or a d20 roll results in that dreaded “1.”
But coming up with just the right intrusion on the fly can sometimes strain even the best GM’s creativity. At the table, or in prep, it helps to have a little inspiration!
The GM Intrusion Deck gives you 300 intrusion ideas on 100 cards. Each card offers a combat intrusion, a social intrusion, and an intrusion for miscellaneous situations. Need an intrusion on the fly, or some inspiration when planning your game? Just draw a card. Or draw two or three, and pick the one you like—or just use them to inspire some other great idea.
Save time and effort, and free your creativity with the GM Intrusion Deck!
PDF purchasers: To print your GM Intrusion Deck, set your double-sided printer to short-edge binding and print on a cardstock material. Then, with a sharp utility knife and straight edge, use the crop marks as guides to trim the cards apart. If you don’t have a double-sided printer, print the pages individually and then glue them back-to-back with a thin, even coat of adhesive. Before glueing, hold the back-to-back sheets up to a light source to ensure they are lining up correctly. The gutters between the cards give you a little bit of leeway if the two sides do not line up exactly.