Description
GM intrusions shape the narrative of a good Numenera campaign, offering an element of the unexpected and keeping the players on their toes. But coming up with just the right intrusion on the fly can sometimes strain even the best GM’s creativity.
This 100-card deck presents scores of potential GM intrusions. Time to throw a wrench into the player’s carefully crafted plans? Just draw a card—or draw three or four and pick one that works best. You can even use the deck when prepping adventures, to help inspire the intrusions you plan for the encounters you design. The cards are color-coded for combat, interaction, and miscellaneous encounters—just draw the card type that matches the type of scene being played.
Save time and effort, and free your creativity with the Numenera Intrusion Deck!
PDF purchasers: To print your Intrusion Deck, set your double-sided printer to short-edge binding and print on a cardstock material. Then, with a sharp utility knife and straight edge, use the crop marks as guides to trim the cards apart. If you don’t have a double-sided printer, print the pages individually and then glue them back-to-back with a thin, even coat of adhesive. Before glueing, hold the back-to-back sheets up to a light source to ensure they are lining up correctly. The gutters between the cards give you a little bit of leeway if the two sides do not line up exactly.