Strange Revelations: Ten Instant Adventures for the Strange

Strange Revelations: Ten Instant Adventures for the Strange

Horror, Action, and Mystery in the Shoals of Earth!

Strange Revelations Cover-2015-09-16

What’s the hardest part of running a roleplaying game? It has to be the preparation. You can’t just spontaneously say, “Let’s play a roleplaying game” unless someone’s already spent hours preparing an adventure for the group. But what if running a great game didn’t require any more effort for the game master than it does for the players? What if you could get up and running in—literally—just five minutes?

Strange Revelations: Ten Instant Adventures for The Strange makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder and weirdness of the many recursions lying in the Shoals of Earth. This is a must-have for beginning and veteran GMs of The Strange.

StrangeRevelations-5-Matt Stawicki

These aren’t adventure seeds—they’re complete adventures in an innovative format that requires minimal prep. Run them as one-shots or drop them into your ongoing campaign when you don’t have time to prep your own adventures. You can even run them together as a campaign for months of effortless play!

Strange Revelations includes:

  • Ten adventures on Earth and across numerous recursions, complete with maps, NPCs, and all the details you expect.
  • An innovative format for adventures: five minutes of prep gets you started, with no need to read pages and pages of text in advance.
  • An escape from a post-apocalyptic cannibal wasteland, a horror-themed board game that exerts bizarre powers over its players, a medieval wardrobe that opens into a hellish realm, and much, much more.
  • Great advice on running adventures with little or no prep.
  • Beautiful, full-color Show ’Em illustrations to reveal to players during the adventures.
  • Six pregenerated characters that get you playing in minutes.
  • A handy rules cheat sheet to make things run even more smoothly.

StrangeRevelations-1-JoeSlucher

Protect Earth from a malefic Lovecraftian entity. Search for salvage on a derelict spacecraft. Set off into the dark energy of the Strange itself to defend the Orb of Worlds. Strange Revelations is a must-have for beginning and veteran GMs of The Strange, and anyone who’d like to play RPGs as easily and spontaneously as board games!

Get-It-Now-button

Strange Revelations: Ten Instant Adventures for The Strange
By Bruce R. Cordell
96-page softcover or PDF
$24.99 (softcover); $9.99 (PDF)

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