Invisible Sun Design Diary 12: The Guiding Hand
Note: We’re making notebooks for ANY game you might play with Your Best Game Ever! Get a cool notebook designed […]
Invisible Sun Design Diary 12: The Guiding Hand
Note: We’re making notebooks for ANY game you might play with Your Best Game Ever! Get a cool notebook designed […]
Invisible Sun Design Diary 12: The Guiding Hand
A week or so ago, I put the finishing touches on the Invisible Sun Rules Primer. This is something that
Invisible Sun Design Diary 11: The Rule That Almost Was
So you’re thinking about designing a new Cypher System setting? (Perhaps for That’s wonderful! You’re in for a great time.
Designing for the Cypher System: Cyphers
Ruins are everywhere in the Ninth World. That cliff over there? Its wide expanse is the edge of a million-year-old
Crafting and Salvaging in Numenera Destiny
Like many things, the Sooth Deck serves multiple purposes in Invisible Sun. As a part of the setting, the Sooth
Invisible Sun Design Diary 10: The Sooth Deck
Note: Invisible Sun is now available for preorder, which gets you bonus material! When I was a kid I liked to look
Invisible Sun Design Diary 9: Surreal Gaming
I’ve written in other venues about the “thrill of the hunt.” And by that, I mean the hunt for that
Invisible Sun Design Diary 6: We Need Secrets
I’ve always known that in the world of Invisible Sun—the Actuality—death is not what we think it to be here
Invisible Sun Design Diary 5: The Vislae Ghost Play Experience
Spells, rituals, and so on in RPGs rarely feel like magic in fiction or real world occult studies because they’re usually
Invisible Sun Design Diary 4: Long Form Magic
I am learning as much or more designing Invisible Sun as I have during any other design. It’s as though
Invisible Sun Design Diary 3: Visual and Tactile Design
Depending on your point of view, it’s either enlightening or disheartening to look behind the curtain of a game’s
Invisible Sun Design Diary 2: Acquiring Different Abilities with Different Experience Points
Although Invisible Sun has been in the works for a long time, only now am I actually putting words to
Invisible Sun Design Diary 1: Stats