Welcome to Fartown
One day you’re chugging coffee in your car as you race to your humdrum job, and the next you’re summoning […]
One day you’re chugging coffee in your car as you race to your humdrum job, and the next you’re summoning […]
Candles, specially-wrapped gifts, good tidings, and a mysterious man in a large red coat. We’re speaking, of course, of the
If you’ve ever fallen in love with a game, you’ve probably pitched it to a game group or potential players,
Invisible Sun extracts you from Shadow–the mundane, magic-less world around us right now. You step into the Actuality–a land of surreal
What makes magic so special in Invisible Sun? Magic is fluid, unpredictable, and ever nuanced in effect. Its secrets are
Wield Magic with Order (or Disorder) in Invisible Sun
When Monte first discussed Invisible Sun with everyone here at Monte Cook Games, three things stuck out to me that
Designing for Surreality, Secrets, and a Supreme Experience
When the Directed Campaign launches on June 1st, those GMs who have opted in will gain access to an exclusive
How the Invisible Sun Directed Campaign Works
In the classic Disney cartoon, The Sorcerer’s Apprentice, when Mickey gets the magic hat and uses its power, it’s represented
Design Diary 13: The Expressions of Magic
The appointed hour has arrived. The Raven wants what you have. Tomorrow, Friday February 16th, the first episode of The
The Raven Wants What You Have Begins Friday!
Last week we announced The Raven Wants What You Have, our weekly narrative of Invisible Sun, streaming on Twitch, Fridays 7–8
Numenera Stream and Twitch-splosion
There’s almost nothing I’d rather do than run a game of Invisible Sun. We have so much fun playing together
Note: We’re making notebooks for ANY game you might play with Your Best Game Ever! Get a cool notebook designed
Invisible Sun Design Diary 12: The Guiding Hand