The Path of Notes
If you’ve played RPGs, you’ve probably taken notes about your characters’ adventures. The game master inevitably introduces the names of […]
If you’ve played RPGs, you’ve probably taken notes about your characters’ adventures. The game master inevitably introduces the names of […]
Note: Invisible Sun is now available for preorder, which gets you bonus material! When I was a kid I liked to look
Invisible Sun Design Diary 9: Surreal Gaming
When designing a roleplaying game (or setting), one of the first questions you ask yourself is, “What do characters do
Invisible Sun Design Diary 8: Emergent Story
When I created Numenera, I wrote in a design diary that I didn’t like character creation. I said that I
Invisible Sun Design Diary 7: The First Session
Spells, rituals, and so on in RPGs rarely feel like magic in fiction or real world occult studies because they’re usually
Invisible Sun Design Diary 4: Long Form Magic
Everyone at MCG works from home, but once or twice a year we have an “MCG Summit” where we get
Twitch Livestream Announcements from the MCG Summit!
I am learning as much or more designing Invisible Sun as I have during any other design. It’s as though
Invisible Sun Design Diary 3: Visual and Tactile Design
Depending on your point of view, it’s either enlightening or disheartening to look behind the curtain of a game’s
Invisible Sun Design Diary 2: Acquiring Different Abilities with Different Experience Points
Although Invisible Sun has been in the works for a long time, only now am I actually putting words to
Invisible Sun Design Diary 1: Stats
At Gen Con 2016, the team at Monte Cook Games won ENnie Awards for Best Production Values (for the Numenera
This year, Monte, Shanna, and I were invited as guests to attend Dragon Con in Atlanta, Georgia. We attended the
One of the components of the Black Cube of the Invisible Sun game that we haven’t talked about much