Invisible Sun Design Diary 8: Emergent Story
When designing a roleplaying game (or setting), one of the first questions you ask yourself is, “What do characters do […]
Invisible Sun Design Diary 8: Emergent Story
When designing a roleplaying game (or setting), one of the first questions you ask yourself is, “What do characters do […]
Invisible Sun Design Diary 8: Emergent Story
When I created Numenera, I wrote in a design diary that I didn’t like character creation. I said that I
Invisible Sun Design Diary 7: The First Session
One of the components of the Black Cube of the Invisible Sun game that we haven’t talked about much